// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : s_home.cel ( number : 512-1023 )

#define	MapSizeX_town101_room01_2	9
#define	MapSizeY_town101_room01_2	8

const u16 town101_room01_2_OutRangeCell[4] = {
0x021f,0x021f,0x021f,0x021f,
};

const u16 town101_room01_2_MapData[ MapSizeX_town101_room01_2*MapSizeY_town101_room01_2 ] = {
0x0652,0x0654,0x0650,0x0654,0x0656,0x0687,0x060b,0x060c,0x060d,
0x065a,0x065b,0x0655,0x0665,0x0402,0x068f,0x0613,0x0214,0x0615,
0x3262,0x3263,0x3278,0x3266,0x325d,0x3278,0x3206,0x3205,0x3207,
0x327b,0x327c,0x327d,0x3201,0x3298,0x3299,0x3299,0x329a,0x3201,
0x0283,0x3284,0x0285,0x3201,0x32a0,0x32a1,0x32a1,0x32a2,0x3201,
0x428b,0x068c,0x428d,0x0201,0x32a0,0x32a1,0x32a1,0x32a2,0x3201,
0x0204,0x3201,0x0201,0x3201,0x32a8,0x32a9,0x32a9,0x32aa,0x3201,
0x3204,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,
};

const MapScreenData town101_room01_2_map_data =
{
	MapSizeX_town101_room01_2,
	MapSizeY_town101_room01_2,
	town101_room01_2_OutRangeCell,
	town101_room01_2_MapData,
	&room_char_data,
	&s_home_char_data
};
